Developer Documentation
Our new developer documentation is now available. Please check it out!

Odin Synth Component

Our Unreal Engine Plugin contains these Odin Synth Component Blueprints:

NameDescription
Odin Assign Synth to MediaAssign a media stream coming with the Media Added event to the Odin Synth Component which will generate audio output from the incoming stream.
Reset Odin MediaThis function can be used to reset the media handle assigned to the targeted ODIN Synth Component instance. Resetting a media handle will restore it to its default configuration. This operation resets the internal Opus encoder/decoder, ensuring a clean state. Additionally, it clears internal buffers, providing a fresh start.
Adjust AttenuationThis function is used to modify the Attenuation Settings on the targeted ODIN Synth instance. It is worth noting that Attenuation Settings are only passed to new Active Sounds on start, so modified Attenuation data should be set before sound playback.
Get Connected Playback MediaRetrieves the playback media stream pointer that was assigned to this synth component.
Get Output Media StatsGet statistics for an output media
Get Output Media IdGet the media ID of an output media
Get Output Media Peer IdGet the peer ID of an output media
Resume Playback MediaResume the specified playback media handle, re-initiating the reception of data.
Pause Playback MediaPause the specified playback media handle, stopping the reception of data.